walmart 2h Posted December 10, 2015 Share Posted December 10, 2015 So i was thinking the other night while watching Rend's stream. I saw how many kids were running around in max mage and barrage, and I simply realized that there was no use for tb. So I did a little thinking and I came up with the idea that nonskullers have anywhere from 1-3 instant teleports a week. This teleport would put you in lumbridge, in the guarded area so pkers would be forbidden from using it. What this would effectively do to nonskullers is that they actually have a chance to escape. The pker would have to hit the entangle then the tb which is a minimum of 6 seconds, and with pray mage on entangle is 7.5 therefore the nonskuller would get a few extra steps in which can be the difference between life and death. Nothing is worse than dying right outside a safe zone which in most times is the case. (IE: teleing into rot trying to get to cammy bank) Teleporting into cammy getting barraged is ridiculous, im fine with rot pking in max, but it shouldnt be that only 1 spellbook is used in the game and every level 110+ has ahrims and barrage. Make a use for tb jagex If you care to vote heres the strawpoll http://strawpoll.me/6226435 Link to comment Share on other sites More sharing options...
Doug Posted December 10, 2015 Share Posted December 10, 2015 Something should definitely be done to make the other spellbooks useful for combat. Link to comment Share on other sites More sharing options...
walmart 2h Posted December 10, 2015 Author Share Posted December 10, 2015 Edit: maybe the higher combat level you are, the more instant tps you unlock per week? this would boost peoples motivation to train up their stats because they would be essentially more safe, with more instant tps. Idk maybe 1-70 cmb-1 instant tp per week 85 cmb - 2 instant tps 100 cmb - 3 instant tps Obviously as u get to be a higher combat, your gear expenses increase which only makes sense for the instant tps to increase along the way. 3 instant tps isnt too many, but its just enough for the situations you cannot survive in. Link to comment Share on other sites More sharing options...
Zephyy Posted December 10, 2015 Share Posted December 10, 2015 Honestly this makes sense to me, and would be great to nerf ancients a little bit. Link to comment Share on other sites More sharing options...
Murderiser Posted December 10, 2015 Share Posted December 10, 2015 There are uses for tb right now . . . Link to comment Share on other sites More sharing options...
Zillez Posted December 10, 2015 Share Posted December 10, 2015 I think this is actually a really good idea, it means you cant really die to ancients in single zones anymore (if theres 1 person) 3 is maybe too many but it can be rebalanced easily.. jagex should definately consider it Link to comment Share on other sites More sharing options...
Gumiibear Posted December 10, 2015 Share Posted December 10, 2015 This might be too OP and destroys a part of the game mode. The whole idea of deadman mode is that nowhere is safe, having instant tellies eliminates that danger (Atleast for the few times you could use it). A second problem with this is that people will skull much less, and currently only a few high levels skull. The reason people would skull less is because of the danger that you attack someone, skull, and then just just tp straight out. Leaving you with a 30 min skull with 0 profit. But i still think that ancient should be nerfed and/or somehow implement the other spell books further. Link to comment Share on other sites More sharing options...
Chief Brody Posted December 10, 2015 Share Posted December 10, 2015 good idea man Link to comment Share on other sites More sharing options...
333roby88 Posted December 10, 2015 Share Posted December 10, 2015 I like this idea. Link to comment Share on other sites More sharing options...
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