Papa Rob Posted April 21, 2015 Share Posted April 21, 2015 (edited) With the wilderness’s activity peaking recently with the hype of pets, maybe it’s time to work on another unused area of the wilderness. Deep in the Great depths of the wilderness a battle is slowly awaiting to commence. With tensions high, teams begin to strategize and go over their battle plans. While some teams plan to try their best at taking out this mighty foe, others are preparing to scavenge any of the weaker adversaries in preparation to take control of the battlefield. For this battle you will need to rely on the closest of your friends and better hope you can defeat the enemy at hand. As the battle begins any players killed in the battlefield will die as skulled even if unskilled (protection prayers do work to protect an item.) But once the boat has been taken to the icy waters, the only way to return back to the mainland is the far journey thru the wilderness (world hopping while in the arena will not be allowed and if you logout inside of the arena you must log back inside of the world (just as trying to log into a p2p area on a f2p world)). Killing any players in the arena you will have a 50% chance of receiving the items while the items that you didn’t receive will go into the “chest of the damned”. This boss will award the top 5 players doing damage to the boss with a drop each (randomized obviously) and will range in the area from 500k-2m for regular drops.) This boss will only spawn once per hour on one world in the game to keep it competitive and the danger of killing this boss would be something players will have to rely on strategy and some luck just to defeat. The most sought after drop of this boss will be the Key of the Damned which will unlock the “chest of the damned”. As stated 50% of the items lost by players while killing this boss will be rolled into the chest and when a player loots the chest the items inside of the chest (50% of every death in the arena will be downsized by 25%) (so if there is 20 dragonhide bodies in the chest a player will receive 5 d’hide bodies while 25% of the rest of the items in the chest will transfer onto the next chest.)(If there is only 1 abyssal whip in the chest the player will receive the 1 abyssal whip.) Currently this is just the idea planning stages of a new boss for the wilderness to include some really good loot but at the same time not being a huge impact on the economy and being partially a sink in the economy. My original idea... With bounty hunter worlds release a boss would enter the wilderness and be found in 1 of 3 locations when it spawns that would be one of the hardest bosses to date. Not only would this boss be hard hitting and survival while killing this boss would be unlikely this boss would also have rewards that would be anyone killing this monsters dream. but this boss would only spawn once every 2/3 hrs. To help make this boss more tempting any players killed near the boss would only drop 3/4 of their items they are using (same as getting a kill but close to the old pvp/bh style of killing a player i'll explain the reasoning for this more in depth later on.) This boss would drop 5 drops with the top 5 players doing damage to it recieving a drop and would draw not only people who want to try to kill it but also clans, and would result in cluster fights (just what we're asking for in the wilderness). The boss would have a worldwide announcement saying how long until the spawn is that way players can group together and be ready to try and kill the boss. Attacking this boss would automatically skull any players just like attacking another player so killing this boss would not be a safe ordeal. maybe implement some of the wildernes boss mechanics into this such as callisto's knock back, vetion's hellhounds, and attacking wtih all attack styles and maybe an increased prayer drain while killing the boss or an area effect such as dagganoth kings or barrows? Along with melee will only damage form number one, range will only damage form two, and mage would only damage form number 3. The drops of this boss would vary from 350-750 dragonhides(red/black), 300-800 dragon bones, 80-150 runite ore, yew longbows, magic longbows, an alchemists token (new item that has a random alch value between 800k-2.5m), dragon kite/platebody?) item's that are already near their cap of being low due to alch prices, that way it wouldn't effect the economy in any negative ways, but also a few new drops that wouldn't be completely game changing but close to top tier with more of a cosmetic status to them, but also a key to a chest located in edgeville bank that contains 1/10th of every item that was collected from deaths of every player that died (from the remaining 25% but also only being 1/10th would still equate to quite a bit of pking supplies that would make any pker happy along with having a money sink to get rid of quite a bit of the pking supplies in the economy. Since 1/10th of everytime collected would equate out to being 2.5% of the loot which still is quite a bit it would ) but that the value of killing this boss which could take 10-20 minutes per kill would need to even out with having majority of high value drops more alchables that way most of the items that enter the economy wouldn't cripple the current economy and would be more of a way to gather wealth as a lottery does to giving player's a chance at a high value loot. With the new drops generated the chance of a player recieving this key would need to be 1/100 or 150 so every 20-30 bosses a player would recieve a key as long as the drops were consistent with the drop rate and that one player would accumulate alot of wealth along with the other players who got their share of the pie but the majority would loss out on wealth of their items they used to try and kill the boss. Maybe also add in a 6th place who always get's an elite cluescroll? With everyone wanting to get their share of the pie it would require group organization and quite a few supplies to return with but would create an almost non stop place for pvp/dangerous pvm action with quite a few fulfilling rewards if your as lucky to recieve them. And maybe on the world it could be the bounty hunter world and killing a target is a 1 in 1 or 2k chance of receiving a key and the loot would be another 1% of those items lost? which would draw pkers to want to pk and kill targets on the dangerous pvm worlds. Equally fulfilling pvm/pvpers in on this. Edited April 21, 2015 by Sp33dy20 Link to comment Share on other sites More sharing options...
Bk2lumby Posted April 21, 2015 Share Posted April 21, 2015 im not sure how to reply about this Link to comment Share on other sites More sharing options...
Malik Posted April 21, 2015 Share Posted April 21, 2015 crazy idea. props to you for it Link to comment Share on other sites More sharing options...
Founder Sp33dy20 Posted April 21, 2015 Founder Share Posted April 21, 2015 This actually is a good idea an would boost wilderness activity which is what we all need. Link to comment Share on other sites More sharing options...
Tayt Posted April 21, 2015 Share Posted April 21, 2015 Nice idea Link to comment Share on other sites More sharing options...
k98 pker Posted April 21, 2015 Share Posted April 21, 2015 Good idea well done Link to comment Share on other sites More sharing options...
R U H O N Posted April 21, 2015 Share Posted April 21, 2015 (edited) Rob is the idea man, trust me he's been pulling ideas just as much as sp33dy doesn't take showers ..... so that's alot It's nice to see someone who is creating topics like this for the better of the community rather than in competition or for attention. Respect to my big bwoi rob Edited April 21, 2015 by AFK Link to comment Share on other sites More sharing options...
vegetableee Posted April 21, 2015 Share Posted April 21, 2015 good idea Link to comment Share on other sites More sharing options...
Panic Twitch Posted April 21, 2015 Share Posted April 21, 2015 Nice idea, thanks for sharing. Link to comment Share on other sites More sharing options...
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