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Ultimate GWD discussion guide PLEASE READ before GWD


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Disclaimer: This is not my work, nor do I claim it.

This is a repost of another repost.

However I am excluding some details that I feel are not important for regular GWDer’s

 

http://forum.tip.it/topic/175480-the-ultimate-gwd-guide-aow-discussion-updated-6-17-2008/

Tip.It staff note: This guide has been copied to the Archive of Wisdom viewtopic.php?t=726332 This is another resource for ONLY Saradomin GWD

http://forum.tip.it/topic/185568-saradomins-encampment-guide/

The ULTIMATE God Wars Dungeon Guide

 

 

Bandos Stronghold

 

Strategy Overview

The best and probably only real strategy is the wall tactic. One person should focus on defense, and then get Graardor’s attention. He then uses the protection from melee prayer, and heals himself constantly to avoid succumbing to repeated range attacks. The rest of the team attacks Graardor with protection from range, so the AoE (Area of Effect) shockwave doesn’t hurt them. With this strategy, if Graardor ever attacks the wrong person, whoever he targets should take the role of the wall, doing his best to stay alive for that fight.

 

Equipment

Wall – Emphasize range defense. Bandos Chestplate and Tassets work very well. Do not use a Godsword, use a Dragonfire shield, Crystal shield, or Granite shield instead. If you want to fight back, you can use an Abyssal whip. Otherwise, staffs have slight defense bonus. Fire Staff will also allow you to alch the abundant rune drops, using the nature runes that Graardor also drops. You can also bring runes to use lunar spells like Vengeance if you wish. Standard Warrior – Focus on attack bonus. Warrior Rings are cheap and provide a good bonus. Godswords are your friend. If you can’t afford one, go with Rune Defender + Abyssal Whip. Either emphasize on melee defense or magical defense, or mix the two (Such as Karil’s Top and Verac’s Skirt). Prayer bonus helps. Standard Archer – Focus on range bonus. Ranger Boots are a bit pricey nowadays, so use Snakeskin if you like. Realize that Blessed D’hide has the same attack bonus as Karil’s, and Vambraces are only one point less than barrow gloves. Armadyl works very nicely. Rune Crossbow is probably the best weapon choice. Unholy Books work well for some added range bonus. Void Melee Warrior – Most of your equipment slots will be void. Use a Godsword to take full advantage of the attack and strength bonuses. Void inherently has decent magic defense. Void Range Archer – Similar to melee, most of your equipment slots will be occupied. A DFS is actually a good choice with void, to help compensate the severe loss in defense. Unholy books still work well, for prayer bonus and accuracy. Again, Ranger Boots are getting more expensive, so stick with Snakeskin if you would rather save the cash. Diamond Bolts are your best choice, bring ruby bolts for the first 50% of Graardor’s HP if you like, but only if you have a healing familiar.

 

Inventory

In general, you don’t need too much healing unless you’re taking the role of a Wall. You’ll generally need 5-10 potions to restore prayer with. Bring Super Attack / Super Strength potions if you’re a warrior, Range Potions if you’re an archer. You want at least 8 doses of each potion. Fill the rest of your inventory with healing, the extra can be donated to the wall to keep him or her alive. If you’re acting as a wall, bring as much healing as possible. If you plan to fight back, try to keep a 2:5 ratio of Super Restore and Saradomin Brew, otherwise, just go heavy on the brews.

A hammer is necessary to enter this section of the God Wars Dungeon.  

Fighting General Grador

ALWAYS kill Graardor first. Killing the minions serves little to no purpose as their drop rate is low and they will respawn fast. Killing Graardor will save the wall of your party precious hit points. Then kill the minions in this order: Sergeant Steelwill, Sergeant Strongstack, Sergeant Grim[bleep]e. Steelwill is the wizard and will be dealing the most damage of the three. Strongstack is the warrior, who will be close and therefore quickest to kill second. Grim[bleep]e does more damage than Strongstack does, typically. After every kill, the three sergeants will try to attack whoever did the last hit to Graardor. Range attacks sometimes confuse them and they may choose the wrong target. In either case, they will usually all be on the same person. If you are that person, use protection from magic until Steelwill is dead, then use protection from range until both Strongstack and Grim[bleep]e are dead.

 

 

Zamorak Stronghold

 

Strategy Overview

Since this boss has lower defense and no AoE attacks, the best strategy is simply to kill him as fast as possible. You can use a wall if you want, but it is completely unnecessary.

 

Equipment

Standard Warrior – Focus on attack bonus, and wear armor that’ll provide both good magic and range defense (against the bodyguards). God swords work great. Try hard to get a lesser demon slayer task, and bring a black mask / slayer helm. Standard Archer – Focus on range bonus. Ranger Boots are a bit pricey nowadays, so use Snakeskin if you like. Realize that Blessed D’hide has the same attack bonus as Karil’s, and Vambraces are only one point less than barrow gloves. Armadyl works very nicely. Rune Crossbow is probably the best weapon choice. Use a Dragonfire shield if possible to compensate for the lower range / melee defense from the armor.

Void Melee Warrior – Most of your equipment slots will be void. Use a Godsword to take full advantage of the attack and strength bonuses. Void inherently has decent magic defense. Do not use this if you can use a black mask, and have a lesser demon slayer task. Void Range Archer – Similar to melee, most of your equipment slots will be occupied. Definitely use a DFS and cross bow. Diamond Bolts are probably your best bet. You can bring rubies if so desired for the first half of the fight (when K’rils HP remains above 50%), but only if you have a healing familiar.

 

Inventory

A standard inventory for this boss balances healing and prayer restore. You will also want some range potions if you’re an archer, or super attack/strength potions if you are a warrior. Bring at least 1-2 Super Anti Poison each. The stronger, longer lasting variants are good choices too. If you have a Unicorn Stallion, instead bring an extra summoning potion.  

Fighting K’ril Tsutsaroth

Attack K’ril Tsutsaroth first. Use protection from melee if you are his target, otherwise use any of the three protection prayers (personal preference). Like any other boss, make sure he is dead before proceeding to kill the sergeants. I suggest killing Tstanon Karlak first. He is the melee user, and will be closest when you finish killing K’ril. Once he is dead, kill Zakl’n Gritch, then Balfrug Kreeyath. If you are their target, use protection from melee until Karlak is dead, protection from range until Gritch is dead, then protection from mage until you finish off Kreeyath. Between kills, stand wherever you want along the east or west walls, or directly in the center of the room. K’ril is HUGE so he will not be able to attack you right away if you stand where he spawns. This will give you time to activate your prayers.without some sort of poison removal. His poison inflicts very high damage.

 

 

Armadyl Stronghold

 

Strategy Overview

This boss only uses AoE attacks if you are not alone, so the strategy is fairly straightforward. Use protection from range and shoot him with a ranged weapon until he dies.

 

Equipment

Standard Archer – If you are with a smaller team, balance range attack with melee and magic defense. Prayer bonus is very helpful. Rune Crossbow is your best choice, and should be paired with a DFS. If you are with a larger team, focus more on range attack bonus. You can go as far as to replace DFS with unholy book if your team is VERY large. If you want, a Dark Bow is nice for special attacks if you bring Dragon Arrows. Bring both Diamond and Ruby Bolts, use the Ruby Bolts until Kree falls under 50% HP. Void Range Archer – Do not use this unless your team is fairly large. Use a rune crossbow and a DFS to compensate for the lower defenses. A Dark Bow is even more potent with the attack bonus of void. Use Diamond and Ruby bolts still, but if your range is over 90, start using the Diamond Bolts earlier. With 99 range, it’s not uncommon to hit over 40 with diamond bolts.

 

Inventory

Bring a mix of super restore potions and Saradomin brew. If you have a large team and your range is REALLY low, go ahead and bring a couple range pots, but they won’t last too long. Bring an extra super restore, or a prayer potion for the kill count. You will need a Mithril grapple to enter Armadyl’s Eyrie.

 

Fighting Kree’arra

Use protection from range. Attack with Ruby Bolts (e) until Kree’arra’s HP falls under 50% (or 75% if you’re using Void). Switch to Diamond Bolts (e) to finish him off. Unlike the other body guards, Kree’arra’s bodyguards will attack whoever’s attacking them. Have at least one person attack each with the appropriate prayer. Skree is a wizard, Geerin is an archer, and Kilisa is a warrior (the only aviansies that uses melee attacks aside from Kree.) Keep protection from range on between spawns. You do not want to be surprised by Kree popping up, attacking you along with two of his minions, instantly killing you. Attack Kree once he spawns, once at least two people attack he will not use his melee attack.

 

 

 

Saradomin Stronghold

(a more in-depth guide can be found here)

http://forum.tip.it/topic/185568-saradomins-encampment-guide/

 

Strategy Overview

The best strategy to fighting Commander Zilyana is to simply not let her attack. Use protection from magic, and run whenever she is focused on you.

 

Equipment

Standard Warrior – This is good for people accustomed to the rest of the dungeon. Use a Godsword. Wear high melee defense and a powerful weapon. Like a Godsword. You will be running away a lot, so make your hits count by using a Godsword. Have I mentioned to use a Godsword? Standard Archer – Use this if you want to use the advanced method. a mixture of Melee/Range defense with ranged attack bonus is ideal if you’re with a small team. Put more emphasis on range attack if you’re with a larger team.

Void Archer – Use this only with large teams. Get as high defense as possible alongside your void. You can bring a ZGS with any of the three sets. If you choose to do so as a void archer, bring a void melee helm. Healer – Use Guthans. Make sure you are on lunar magic.

 

Inventory

If you’re using a standard hit and run method, bring an inventory similar to Armadyl. That is, mostly super restore potions and Saradomin brews. If you’re planning on using the advanced tactic, try it with the normal inventory first. After you become accustomed to it, adjust the amount of healing and prayer accordingly. Always bring purple sweets for energy. Even with a large team you might find them useful. Bring at least 50. If you are using a terror bird, tireless run scrolls work as well. A healer’s role and inventory are different. His or her only job is to heal with Guthan, bones to peaches, and familiars, and use lunar healing spells on his or her allies. Bring restores, brews, bones to peaches tablets, anything else you can use for healing. You will need TWO ropes to enter Saradomin’s Encampment for the first time. I recommend you making a trip to the God Wars Dungeon for the sole purpose of placing these ropes, before trying to come prepare for fighting the boss.

 

Fighting Zilyana

ALWAYS protect against magic. You do not want 7-8 spells to stack up, then suddenly pour out and instantly kill you. Never let Zilyana get off a string of melee attacks against you. Your death would be quick, but anything except painless. The healer should never attack Zilyana. If you are healing, wait until Zilyana is fighting your team mates. Then use Guthans and attack one of the bodyguards. After Zilyana is dead, finish off the weakest body guard if your healer was fighting. Then kill the remaining ones. It doesn’t really matter what order as long as your team all focuses on the same one. Between kills, the healer should wait along the south wall, where Zilyana will not see and attack you upon spawning.

 

Advanced Tactic

Triangulation is trapping Zilyana in a triangle. It requires at least 3 people using range. Jagex updated Zilyana’s AI so that she doesn’t put her full focus to the target when she is hit. That is, she walks towards them, but can be turned elsewhere in a single shot. If the three of you alternate your attacks, she will spin futilely in the center of your triangle and never attack you. You can use a Zamorak Godsword to trap her for 20 seconds, enough to position and synchronize your attacks.

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