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SDMM Debate Melee or Range


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1 hour ago, dontbuzz said:

Range. I wen't full melee last season and you'll soon grow tired of trying to chase people for kills haha.

I was thinking of that lmao. I could just imagine being early on and getting a lucky dds rambo only to lose the chase due to armour and no freezes.

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I think the best stats are to get high range and str and keep attack and def to about 65-70 because there is no more use then that. I had 70 range, 70 attack, 70 def, 95 str and 90 hp last tourneys. Too bad I had to work that day so I trained for nothing :( 

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On 6/16/2016 at 11:40 PM, Peryu said:

I think the best stats are to get high range and str and keep attack and def to about 65-70 because there is no more use then that. I had 70 range, 70 attack, 70 def, 95 str and 90 hp last tourneys. Too bad I had to work that day so I trained for nothing :( 

That blows man, but I like that idea. I feel like DT is a must for single pking, but range -> dds/maul is LETHAL. Then again, I hope to tribrid, but a death is going to be insanely annoying, especially without the noted food whoring this time around.

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First season I went mage/range got rank 80ish and barrows gloves but didn't get many kills and eventually died and quit. Second season I went melee only and just speced people out all day and got a ton of kills and made good money off it. This season I am starting melee (rushing MM & defender) then ancients. I will probably then train range while doing slayer/getting money for mage. 

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