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Normally things get put in 2 weeks after they're poled, sometimes quicker depending on what they are. But if your buddy is waiting for such a small window of freedom to start playing when you need so many hours to actually be a viable deadman account, I don't think he should dedicate his time.

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well he has an account he just decided that he wanted to play but that 6 hours can get you up a little bit that we didnt get a chance to have...i was just wondering so we will see what he decides lol

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2 minutes ago, yomadbro said:

well he has an account he just decided that he wanted to play but that 6 hours can get you up a little bit that we didnt get a chance to have...i was just wondering so we will see what he decides lol

I believe the safety feature is only for accounts that have not left turt island

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Neat. Well, in that time you should come up with a plan to maybe get him some stuff while he's on that 6 hour clock, hell they might even remove trading off to prevent leaching off other accounts for 6 hours (Why I say this? It's 6 hours IN-GAME TIME) so speed mules could be done and you could have a legit 100% safe mule account for weeks or months.

 

If they don't, you could give him some stuff and go camp lava dragons for maximum magic/prayer gains, important stuff in DMM to get around safely. 

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Hopefully asap tbh, does anyone know if Jagex have said anything about the 6hour grace period beijg in seasonal?

It will affect my start-up method a tonne if so, and will be nutsssss

 

P.S. If you plan on playing the first 6hours+ of seasonal and dont have a plan hit me up, I have plans but I wont put them publically on here. Most people have the same startup idea in this clan, we just need heaps of members to make it work.

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