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Everything posted by Old Hobo
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lets go boysssss
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good shit love seeing everyone make money
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haha good shit boys/girl
- 9 replies
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- elder maul
- raid
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(and 2 more)
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I know its starting in a few hours, anyone have an account they aren't using for the tournament? Or want to share? I'm basically just going to play to make money, ill split profits with you or just pay you
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gratz noob
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easy loot indeed
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didn't get much more pics but was fun
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Is anybody else thinking what I'm thinking ?
Old Hobo replied to DeadSwap's topic in Wilderness & General Discussion
they weren't there last season so that's why they not in tourney, as for them being in this season I don't see why it wouldn't be there, its nothing like lavas, lavas = mad pray/mage xp within 5mins, revs isn't like that -
share that rng
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cant wait to keep clearing kids at the demons
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dude ur rng is insane
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didn't know dh knew what deadman was
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Ahead of the end of the Deadman Winter Finals on December 9th we're conducting a beta playthrough of the Permadeath stages. The beta playthrough will take place on Thursday 23rd November and this is everything you need to know. Deadman Winter Finals: Permadeath playthrough This upcoming Thursday 23rd November we’ll be hosting a beta playthrough of the final stages of the Deadman Winter Finals. First, we’d like to address a few concerns we’ve seen regarding the beta. Some have questioned why the beta is taking place on Thanksgiving (happy Thanksgiving!). It’s common knowledge that our game updates take place on Thursdays, and the beta requires a game update to get it into game. We’d like to be able to act on feedback and potential issues as quickly as possible, which would then allow for any fix to occur on Thursday following the playthrough, which could then see fixes tested on Friday. Some have argued that we should have set aside spots reserved for those who have qualified. We have opted not to do so because it’s important to note that the purpose of the beta playthrough is to determine that the mechanics in-game work as expected, and it’s not an opportunity to practise and refine your game plan. An open first-come first-served playthrough will ensure that the world will be at capacity and will ensure the best possible feedback. The playthrough specifics: The beta playthrough will take place on Thursday 23rd November at 2pm GMT (9am EST) The playthrough is going to be held on World 407. The world will be accessible from 2pm GMT (9am EST) and you will be given a 15 minutes to login and prepare. The playthrough begins properly at 2:15pm GMT (9:15am EST). The event is expected to last around 90 minutes but will run through to its completion. The supply chests will not be included in the beta playthrough (the contents and mechanics of these chests will be communicated in the coming days). You will login and be given this inventory and this gear: If you’re intending to take part we recommend revisiting the content changes for the Winter Finals. Some standout changes you should be aware of are: We will evenly split players between the two final areas: Barbarian Village and the Demonic Ruins in the Wilderness. Players will be assigned to one of the above final area locations randomly once the Permadeath stage begins, with the fog being specific to each player. The last surviving 64 players in each final area (128 players in total) will be transported to the Arenas (see the bottom of this section for example images). The arena structure is as follows: Bracket 1: 128 players | 64 Arenas Bracket 2: 64 players | 32 Arenas Bracket 3: 32 players | 16 Arenas Bracket 4: 16 players | 8 Arenas Bracket 5: 8 players | Quarter-final Bracket 6: 4 players | Semi-final Bracket 7: 2 players | Final Players will be teleported with the gear, stats, and supplies that they left the mainland with. They will be expected to fight using these supplies. Items that are manually dropped by players cannot be picked up or traded whilst they are in these Arenas. Healing supplies will not be dropped on death. A slow ticking fog will begin to chip away at players health in order to prevent intentional stalling. This will occur 3 ½ minutes into the Arena fights. When one player remains in an Arena they will automatically be teleported to the next Arena. They will have a short period of time in which to loot from their opponent. Players who are successful at progressing beyond the first Arena will have their inventory wiped of supplies (food and potions) and for each fight thereafter we’ll restore all health/stats/special attack, as well as resupplying inventories. The supplies will consist of the following, also note that if your inventory is full then any excess supplies will appear on the floor: 1x Saradomin brew (4) 2x Super restore (4) 1x Super combat (2) 1x Ranging potion (2) 13x Shark 2x Karambwan The top of the arena. The middle of the arena. The final 16 Providing us with feedback For those of you participating in the beta playthrough we’d like to have as detailed feedback/bug reports as is possible. For this reason we’d like to ask you not to use the Report bug feature, but instead to leave your feedback on the dedicated forum thread (which will remain locked until the playthrough begins). We will also be keeping an eye on social media, as well as observing the playthrough first-hand in its entirety.
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woulda been nice lol
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Buy 50, Item Changes and QoL mod_ayiza November 16 2017 It's time to address the unaddressed and focus on some much requested QoL updates. Whilst most of this week will be focused on the results of Content Poll #57, such as updates to how the Serpentine Helmet envenoms NPCs with various weaponry and a buff to the Ahrim's staff, we do have a few other tweaks here and there added in for good measure. Buy 50 If you've ever been frustrated when having to buy multiple items from a shop in stacks of 10, you're in for a treat. All shops now have a "Buy 50" option, allowing players to buy items in, well... Stacks of 50? This change will not be live in King of the Skill worlds as to not impact strategies mid-way through the contest. Serpentine Helm The Serpentine Helmet now gives a 50% chance to inflict venom when worn in conjunction with a poison-inflicting weapon, such as the Dragon Dagger Poisoned. This also applies to poisoned arrows and bolts, but not the Emerald bolts (e) special ability. Attacks that hit more than 0 will have the chance to trigger this effect and it will only apply to NPCs. In addition to this, it now gives a 100% chance to inflict venom when worn in conjunction with a venom-inflicting weapon, such as the Toxic Blowpipe. Attacks that hit more than 0 will trigger this effect and it will only apply to NPCs. Pizzaz Hat Destroying the Pizzaz Hat from Mage Training Arena will no longer wipe a player's Pizzaz points. That's one more bank space freed up for those that were holding on to one! Apologies to all Pizzaz Hats that are about to be destroyed. You thought you were needed, but you weren't. Ahrim's Staff Ahrim's staff has long been remembered as one of the worst magic weapons in the game, due to it being 2-handed. Those days are now behind us. Ahrim's staff is now 1-handed and also provides a 5% Magic damage increase. In Other News Charging Kharedst's Memoirs will now be possible with runes stored in the Rune pouch. Kharedst's Memoirs now correctly unequips any bedsheets you may be wearing when you teleport. The Kharedst's Memoirs book now fits better when worn by female characters. Players who defeat the Sand snake via recoil damage during The Depths of Despair quest will now progress correctly. The book "The Envoy to Varlamore" can now be found in the bookcase of a PoH if the player has obtained it during The Depths of Despair. The pink cape model for female characters is no longer using the male model. Players are no longer stalled in animation when casting Cure Other, Energy Transfer, Heal Other and Vengeance Other from the Lunar Spellbook. Mining guild gloves no longer work on F2P worlds. Noted items will now appear in the wilderness instantly for all players if manually dropped. This does not affect their behaviour if dropped on death. The ducks in the Woodcutting guild have had their ability to swim on land removed. The examine text of the Royal Accord of Twill has been updated. Some spelling and grammar errors within the Queen of Thieves dialogue has been corrected. Players can now use the "Check" option on their Falador Diary shield to find out the remaining number of charges. A spelling error in Tomas Lawry's dialogue has been corrected. Lisa, the Last Man Standing NPC, is no longer mostly armless. The value of the Salve Amulet (i) and the Salve Amulet (ei) have been increased to better reflect the time it takes to acquire them. The Toxic Blowpipe now displays the exact number of scales while there are no darts loaded inside. A grammar error in the Slayer Master information when on a Crazy Archaeologist task has been corrected.
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LOl right
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good shit boys
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Protecting Game Integrity mod_sween November 15 2017 We're very proud of how proactive we are with the steps we take to counter rule-breaking. For the month of October the ICU team banned 237,923 bots in Old School alone. Alongside this the Player Support team are slowly rolling out a new process to tackle scammers, website advertisers, and those who engage in player-run games of chance. This news post addresses the following issues: Bot Prevention, Real World Trading via the Duel Arena, and ongoing issues with Disconnections. Protecting the competitive integrity of Old School RuneScape is essential to ensuring a more enjoyable playing experience for legitimate players. This post contains a number of changes to content which we feel will benefit you. It's important for us to point that the measures proposed here won't replace any measures we already have in place, but rather it's about what we, as a development team, can do to specific pieces of content to improve the Old School experience for genuine players. Note that any changes here will be implemented without a poll. However, we are intent on hearing what you have to say about any pitched changes, and we welcome alternative suggestions. Bot Prevention Methods Everyday we ban thousands of bots in Old School, however we understand that some do slip through our net. We remain dedicated to ensuring that the anti-cheating team keeps growing, and the methods we use to detect bots keep advancing. Alongside this we've been discussing ways to tackle this via some in-game changes that will make commonly botted items more difficult to get for a bot, yet won't affect our genuine players. Any changes will in no way replace the incredible work done by Mod Weath and the rest of the ICU team. Changes to content are solely intended to see if we can improve your playing experience. Box Traps As it stands hunting Chinchompas is readily done by all accounts. We'd like to add completion of Eagles Peak as a requirement to use Box Traps. If this requirement is added then we'd make changes to the quest to ensure skillers would be able to complete it. Currently the player must kill a level 14 Kebbit to obtain a feather. The change we'd like to make would result in making the Kebbit flee to drop the feather. Again, this change will ensure that completion of the quest will not negatively impact specific account builds. Anti-Dragon & Dragonfire Shields We'd like to add starting the Dragon Slayer quest as a requirement to equip both the Anti-dragon shield and the Dragonfire shield. The intention of this would be to make botting dragons more difficult. Note that since only partial completion of Dragon Slayer is required, it shouldn't negatively affect skillers or pures (beyond making them reach the 32 Quest points needed to begin the quest). Lundail's Arena-side Rune Shop (Mage Arena Rune Shop) Lundail's shop, in the deep wilderness, is heavily abused by bots to buy cheap runes. We are considering adding completion of The Mage Arena miniquest as a requirement to be able to buy from this shop. This does require 60 Magic, and more exposure to the Wilderness so it will potentially negatively impact builds aiming to stay below 60 Magic. Magic Guild Store (Rune Shop) The Guild shop is much more accessible than perhaps it should be. To combat this we'd like to add The Hand in the Sand as a requirement for purchasing runes from this shop. The association is formed because some of the quest requires interaction with the Magic Guild. The quest itself has very low requirements, and the rewards will not negatively impact the progress of specific account builds. Zaff's Staves Zaff's stocked battlestaves (not to be confused with the Diary reward) are frequently botted. The lack of any requirement whatsoever makes them a popular target. We've seen multiple suggestions, and we'd like to mention a number of our favourites and for further discussion to take place. Some players have posited removing the stocked battlestaves entirely (and leaving only the Diary rewards available), whilst others suggest locking access to them behind completion of the What Lies Below quest. We welcome all feedback and other suggestions you might have. Stealing the Wine of Zamorak The Monks of Zamorak currently only attack the player if they attempt to pick up the wine. They could also be made to attack when it is telegrabbed. In addition, the monks could have their stats increased to make them more dangerous. This would only affect the Wine spawn in the Asgarnian temple and not the one in the Wilderness. We welcome your feedback on the proposed changes. Mage Training Arena: Enchanting Chamber The Mage Training Arena can be a source of frustration to those having to compete with bots. To address this we'd like to add a Magic requirement of 68 to pick up Dragonstones in the Enchanting Chamber. This requirement wouldn't prevent players with a lower level from accessing the Chamber, they just wouldn't be able to pick up Dragonstones. 68 was chosen as it is the requirement to enchant Dragonstone jewellery. Real World Trading through the Duel Arena The Duel Arena is an iconic part of Old School RuneScape, yet it has its problems. The Duel Arena is currently fuelling Real World Traders that stake based on odds to acquire huge sums of in-game gold, which they then sell online. We do not want to remove the Duel Arena from the game as it's particularly iconic to the feel of Old School RuneScape. So we'd like to discuss some options with you in order to address the problems we face: An option to adjust your stats, similar to the Tournament Worlds. This option would mean that the odds stakers lose their advantage, and we keep the Duel Arena open. A trade weighting limit on stakes which would prevent one side being heavily weighted over the other. This again is with the intention of stopping odds stakers. It would work akin to the trade limit of old. You can stake as much as you'd like, but your opponent has to stake an amount which is within a certain range of your stake. Disconnections Recently there was an increased amount of chatter and frustration regarding connectivity. We’re all too aware of the impact it had on your playing experience. It’s in our best interests to ensure that the servers are stable, and so we worked very hard to tackle the problems. We have been working with our internet providers and improving our network, and so at the moment we're satisfied with how connectivity is, but we aren't going to be complacent. It became apparent that we needed to establish a better way to capture data when you ran into problems. Should you continue to experience connectivity issues then we'd like you to fill in this survey so we're able to collate as much information as possible. We'll also be working on streamlining the process of reporting disconnections with a view to allowing you to report disconnections whilst in-game, but there is no date in mind for that. Individual DDoS Protection There have been reports and allegations of individuals being targeted. Whilst we aren't able to police your individual IP address, we can help educate you with the best advice to protecting it. A DDoS is an overflow of information packets sent to an IP address. Most personal connections won't be able to handle all of the information packets, and will then be effectively blocked from maintaining a connection until the attack lets up. A DDoS can only work if the attacker has an IP address to target, so it's absolutely paramount to protect your IP address. We strongly recommend avoiding unfamilar websites, such as a clan's offsite forum, or untrusted VoIP servers, such as a clan's TeamSpeak. If you are navigating to unfamiliar websites or VoIP servers then we recommend connecting via VPN/Proxy. There are many sources of free proxy servers available. If you suspect that somebody has acquired your IP address then it's recommended that you contact your ISP. The majority of ISPs will change your IP address at your request. Find a customer service or technical support contact at your ISP and ask for a new IP address. If for some reason they will not help you change your IP address, you can attempt to force an IP change by unplugging every PC, router, modem, or other network hardware and computer from the internet for a period of 24 hours. Protecting your IP address is entirely your responsibility. Jagex is not responsible for your IP address becoming compromised, and your connection being targeted by others. We do actively take action against accounts where we have credible evidence that they are DDoSing other players. You can submit any evidence to tipoff@jagex.com. In order to aid our investigations please look to provide the following pieces of information: RuneScape display name World the disconnection took place on Time/Date of disconnection Any video evidence Any other information you have As mentioned above, we are open to the community's ideas on tackling this issue and we welcome your feedback on the official forums, Reddit, and Twitter. You can discuss this post on our forums.
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good shit boys/girl