Jump to content

playsnude

Ac Guest
  • Posts

    44
  • Joined

  • Last visited

Everything posted by playsnude

  1. Thanks for the replies guys, I think it had something to do with the worlds being down. I haven't had any problems in last couple hours so hopefully its all good now.
  2. I have splashed for 4 hours on deadman mode before while i took a nap. I had no problems unless I was in a multicombat area. The way that I did this was by splashing on muggers or thieves in varrock. As long as the Npc could not be pickpocketed or something along those lines to interrupt combat, I had no issues. I don't know if I just got lucky, but I don't think they fixed this.
  3. So I recently started to use OSbuddy, before when I played on the normal OSrunescape client, I never had a connection issue, but now that I play through the Osbuddy Pro client, I disconnect regularly. This has been a big issue for me on dead man mode as would be expected and I would hate to have to play on the regular client. Has this happened to anyone else?
  4. HP insurance is basically a must. But when i think about it. Hp is earned at a rate that is slower than any combat skill, so its kind of hard for me too choose.
  5. Haha does hyger ever even skull? all i have ever seen him do is skill
  6. God i would do anything to kill a few ROT members... Those mother fuckers have got me so many times haha
  7. Will entertain any offer above 1.9m. Can be items or gp.
  8. I like many of the mechanics that Deadman introduced to the game, but I think a game that is pvp based should not punish pker's as much as it does. The game will not succeed if people are not inclined to skull. Why should the person who is skulling lose more experience than someone who is not? I am already putting my self at a great disadvantage by eliminating all the safe zones from my escapes, and no to mention after getting a kill, I have to hide for thirty minutes or tank my penalty with noted items. There are things that can make solo skulling and skulling in general a more viable decision. One of the ways is by actually making use of blood money or a currency similar to it, but for the sake of making things easier, I will just call this currency blood money. Perhaps you could use the blood money on an npc with a store that you can use blood money only. If blood money was only dropped by another player when you are skulled and kill them. and then that blood money could used for item imbues and other things. Maybe there would be an item like instant unskull that you can purchase, or instant teleport? I havent fully thought out what this store would carry, but those are just a couple of ideas that I think could help the game. You can stop people from abusing the system to get blood money by killing low levels with the amount of blood money being dropped determined by a few different factors: 1. killing the same person in under an hour will yield no blood money after the first kill 2. The amount of blood money dropped will be determined also by level difference 3.????? 4. profit I think that this would add a whole new layer to deadman mode and make skulling something people want to do Thanks for reading
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.